This application translates game controller input into keyboard and mouse input, alongside gamepad-controlled menus (displayed in a separate transparent window layered over the game) to enable many game functions with the few buttons available on a gamepad.
This application does NOT:
Get the latest release here, including 32-bit (x86) and 64-bit (a64) versions.
Optional: You will also find there custom UI file packs for some games with the custom profile I personally use for them, made for even better integration between the game and the overlay.
Although there are many options (like Steam Input) for mapping gamepad input to keyboard and mouse, this application was specifically designed for playing the EverQuest emulation servers Project 1999 and Project Quarm, as well as upcoming classic-style MMOs like Monsters & Memories and Adrullan Online Adventures, and is tuned with those in mind. It has specific features catered to them that would be difficult to replicate with other, more general-purpose options.
The default provided control schemes draw direct inspiration from the only MMORPG ever made exclusively for controller use — EverQuest Online Adventures for the PlayStation 2.
That said, it is fully customizable and can be used with any Windows game if you’re looking for a free, open-source, lightweight, portable, and versatile tool for using a gamepad with a game that don’t natively support one. Just be aware that creating a control scheme from scratch for a new game requires a bit of technical know-how, as it involves editing plain-text files.
.exe wherever you want.
.ini files into the same folder you put it in!For basic control scheme when using an example profile, select Edit->Text Files and open the _Default.ini file listed. At the top of the file should be a large block comment explaining the controls for that game. More comments and details for the default control scheme are included throughout this file.
Want to tweak a default control scheme or even build your own? See the Custom Profile Editing Guide.
Full source code is available on GitHub with a very permissive open-source license.
Questions? Comments? Concerns? Try the Discord server or post on GitHub Discussions.